![]() On a Mac, if you select one photo and download it, it is also saved in the downloads folder, but when you import the photo, it has the current created date and sorts at the end of the Photos. This is exactly the behavior that we see when photos are exported from LRC and imported into Photos. These save on the hard drive in the downloads folder and when imported to Photos, they have the original created date and sort chronologically. On a Mac, as the link opens to the Collection home page, there is an option to download all photos. My goal was to allow them to view the photos easily, but also to be able to download them and add them to their Apple Photos library. I synched these photos, edited the web page and created a link for others to view. I selected 350 photos, edited them, and created a Collection in LRC. I gathered about 1500 photos from my Sony camera, iPhone, and from fellow travelers. On a recent trip to Greece, I was the unofficial photographer for the group. I am creating the Collection to share with a travel group, and most will want to import my photos into Apple Photos, but this behavior makes it very difficult to view my photos chronologically alongside their own photos and plays havoc with their Apple Photos library.Īny thoughts/suggestions? As I have noted recently, my system is falling behind (LRC 12.5.1 and MacOS Big Sur 11.7.10), but I doubt this is the issue. This now places the imported photo as the newest photo, completely out of chronological order. I import it to Apple Photos and the time is listed as Novemat 11:23 PM I export the photo to my Mac, and again the Created and Modified date is November 24 at 11:23 PM. Now I create a Collection in LRC and view it on the web. I assumed it was normal mapping behavior. I am ok with this behavior, as it does what I want, placing the photo chronologically. I import it to Apple Photos, and the time is listed as Octoat 8:11:00 AM Haha now wait for this… what the heck Apple.I have a photo with a capture date/time of Octoat 8:11:00 AMĪfter exporting to my Mac, I see with the Inspector "Created: Novemat 1:23 PM" and Modified: Novemat 1:23 PM" OK, I guess I am blaming apple not blender.ġ 4k screen resolution not scaled = 60 fpsĪs above + screen space reflections = 22 fps Tempted to try now if my old PC has the same behaviour.Īlso, staying zoomed in on that last screenshot, so zoomed in no screen space reflections, makes the fans spin up to 4000 rpmĪh yes it is 3.1.2 but I had a quick look in a build of 3.2. I just noticed as I had screen space reflections turned on and was wondering why it was behaving so laggy when editing. It drops when zooming in too with them off but way less = 17 fps Same vie as above screen space reflections off = 39 fps ![]() Zoomed in with the reflections not even visible on screen Has anyone else noticed that screen space reflections in Eevee make the viewport horribly slow ? Kind of a typical Apple design thing, it works great if you use it for some particular targeted cases but has problems if what you need is not exactly within those boundaries. It’s not something that an iPhone game would need to use so it just wasn’t part of the overall API design. When I came to the part of sending data using dynamic vertex buffers, I was pretty surprised that it was just entirely missing in Metal. Instead of doing parallel work by having the CPU work on the next frame MoI instead needs to use all resources in parallel just on the one current frame and Metal does not have any methods in place to do that unlike Direct3D or OpenGL. Unlike games, MoI doesn’t run on a continuous render loop with predetermined limited geometry. It doesn’t have a function called “Dynamic vertex buffers” that allows you to use the CPU and GPU together during the course of making a single frame. He had an interested reply regarding why he still uses OpenGL. I actually met him 2008 at Siggraph and just yesterday emailed him kn regards to M1. MOI is MOI and does not try to be amazing at class A surfaving for which rhino is infuriating bad at. While I own Rhino I think that it is a terrible design platform.
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